The Options panel allows you to manage the quality of the preview render, setting its Sampling Level, Time Limit, Scale of the render and even the engine used for the previews (Draft, meaning Fire, or Production). Preview: allows you to choose the scene to be used in the material preview, from a given list or any other you can create. The Preferences panel of the MXED is also accessible from here, from where you can create your texture repository paths or enter your MXMGallery credentials to directly access the whole material online collection in the MXMGallery from your MXED.Įdit: manage the components of a material, adding BSDFs, emitters, coatings, displacements, layers, etc. You can also add a description to your material, check its texture files or even load one material from a given scene. The top menu bar contains the following menus:įile: create, open, save export, pack and go the current material to file or even save a copy while you keep working on your original one. Main areas in the Maxwell Material Editor as seen in Studio and in the MXED (Material Editor standalone) For example you may wish to quickly open and edit an MXM file (a Maxwell material file) found on your machine. With MXED - the standalone Maxwell material editor also included with your Maxwell installation.Īll three approaches can be useful, even if your plugin fully supports all Maxwell material parameters. With Maxwell Studio - the standalone scene creation and editing tool included with your installation of Maxwell. Most of our plugins have all the material parameters available to you. You can create and edit materials in three different ways:ĭirectly in your host application using the controls provided by the plugin. Editing Materials in plugins, Maxwell Studio, MXED A large library with thousands of free, ready-to-use materials is also available.
This makes it very easy and intuitive to create interesting and complex materials, such as a rust material showing through a car paint material, or applying a logo on top of a combination of different materials. A material in Maxwell Render can have several layers, one stacked above the other much like layers in an image editing application, and each layer represents a material in itself (that can be composed by several components). It is possible to create Sub-Surface Scattering effects (see below), thin layers, light-emitting materials and advanced stacked materials. It provides a powerful set of parameters for advanced editing of a Maxwell material. The Material Editor (and the whole material system) is one of the most important elements of Maxwell Render™.